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- on exitFrame
- global tagOrder, foundL1
- set x to 0
- set locHtemp to -20
- repeat with d = 1 to the number of chars in tagOrder
- set the castNum of sprite (33 + x) to the number of cast char d of tagOrder
- if foundL1 then
- set the visible of sprite 31 to 0
- end if
- updateStage()
- set locHtemp to locHtemp + 43
- set the locH of sprite (33 + x) to locHtemp
- set the locV of sprite (33 + x) to 432
- set x to x + 1
- end repeat
- repeat with f = 33 to 44
- puppetSprite(f, 1)
- end repeat
- end
-